Crush Game

keiciamas zaidimas
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Characters

Good guys

vabalai

Bad guys

vabalai 2

Wireframe

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User Flow

user flow

Crush

This project showcases a UI design for a casual mobile game, originally created in 2015, for both the Apple App Store and Google Play. At the time, the goal was to craft a visually engaging yet highly accessible experience for users seeking quick moments of entertainment during their daily routine.

The concept targets a broad casual gaming audience, emphasizing simplicity, immediacy, and intuitive interaction. The interface is designed to minimize cognitive load, allowing users to engage instantly without the need for instructions or prior experience.

Visually, the project explores a playful and cohesive design language, combining custom character illustrations with a clean, modern UI. Soft gradients, rounded forms, and a carefully curated color palette create a friendly and inviting atmosphere, while consistent spacing and hierarchy ensure clarity across all screens.

The design process began with low-fidelity wireframes to establish structure and user flow, followed by high-fidelity explorations that refined both the visual identity and interaction details. Particular attention was given to balance — aligning aesthetic expression with usability and performance considerations.

Despite being created in 2015, the project reflects an early exploration of visual trends and interaction patterns that later became widely adopted. It demonstrates a forward-thinking approach to digital product design, combining strong visual sensibility with user-centered thinking.